Alright, I know I haven’t posted in a while. Don’t scream vaporware! I still exist, and so does FotP. School got hectic, and I got sick a couple times. So, I haven’t gotten much work done. However, what I did do it to write a parser for XML to direct in-game GUI elements. I hope, when complete, this will allow an unprecedented amount of control over the GUI. I’ve also been implementing the options engine, which does a lot of stuff. You can nearly control the entire game from the options menu, disabling secondary abilities, changing flare color, and more. There will also be a “TotalBiscuit” options mode, with everything you can possibly change in a list for you to modify. Because, you know, he LOVES options.